
About Me
Personal Profile
I’m William Marsden — a creative generalist who loves making small, atmospheric pieces of work. I move between animation, sound, game design, editing and visual storytelling, pulling ideas together into something you can actually see, hear, and feel.
I’ve always been a maker at heart. Whether it’s building a game trailer, crafting a motion test, experimenting with sci‑fi aesthetics, or exploring a new tool, I’m happiest when I’m creating and learning.
My work sits somewhere between design, storytelling and play — a mix of mood, style, and curiosity. I like projects that feel a bit strange, a bit cinematic, and a bit fun.

featured work
Experience and Education
Educational Monitoring Analyst at Smoothwall Ltd
November 2020 – Present
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Monitor student activity on school-provided laptops to ensure safe internet usage.
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Assess a high volume of captures efficiently, using keen attention to detail and problem-solving skills.
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Liaise with safeguarding leads when concerns arise, using effective communication.
Additional responsibilities:
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Support team members in handling complex cases.
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Conduct training sessions and delegate work.
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Oversee work queues to ensure smooth operations.
IT Project Support Officer at NHS Professionals
December 2019 – November 2020
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Organised and facilitated meetings for multidisciplinary teams, managing transcription and documentation.
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Provided IT support to NHS staff during increased equipment demand, ensuring smooth remote working.
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Installed, troubleshot, and repaired IT equipment, delivering effective training on its use.
Designer - PsychoHound
March 2018 - November 2018
My roles primarily consist of general design assistance.
however, I did expand from level design assistance to other roles; such as:
Sound design, Narrative design, Gameplay design and assisting the primary producer with day to day task management.
data verifier - Stepchange debt charity
January 2016 – December 2019
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Verify and enter data with attention to detail to ensure debt management plans meet requirements.
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Support customers by addressing inquiries and guiding them through the process.
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Use bespoke debt management software to manage information efficiently
Quality Control at Calder Textiles
January 2015 – July 2015
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Ensured product quality met customer demands through rigorous testing of yarn samples.
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Collaborated with engineers to verify accurate machine configurations.
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Demonstrated rapid learning and the ability to work autonomously with minimal supervision.
EDUCATION
Boot.Dev
September 2025 - ongoing
completed modules include -Python, linux, Git and Object Oriented Programming
Teesside university
November 2011 - March 2014
Qualifications: BA (hons) Computer Games Design - 2:1
I have recently completed my studies of computer games design at Teesside university in the United Kingdom.
I am comfortable working alone or in a team. I have been lead designer / producer on two major game development projects whilst at university, a trailer for one of these projects “Six Silver Bullets” is available here. http://youtu.be/pDzP5zYfIgc For this particular project, I wrote the story and created the characters, during development it was up to me to oversee the development of the levels and assign work to the rest of the team.
Related Programs: Unreal Engine 4, 3ds Max, Unity, Photoshop.
Huddersfield New College
September 2009 - May 2011
Qualification - BTec National Diploma in Games, Art and Media Design.
Contact
Thanks so much for reviewing my Game Design Portfolio. For questions about my skills and experience, or even if you just want to say hi, don’t hesitate to get in touch.






